Rolemaster for FG

Ideas or issues for the Fantasy Grounds Rolemaster ruleset
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0 votes Vote

Labeling Minimized Windows

Right now when you minimize a window the icon has a label that reads "Library". It would be better if the label had the title of the window. This would allow for easy selection of a minimized window when a large of windows are already minimized.
RajekPlathmos, 02.02.2024, 06:11
0 comments
0 votes Vote

Fix labels on Text-Table Radial

The image for both the increase and decrease column span are the same (an arrow pointing up). While that is OK for the increase column span button it needs to be rotated to a down arrow for the decrease column span button. Also, both buttons...
RajekPlathmos, 02.02.2024, 06:22
0 comments
0 votes Vote

track the ammo used during combat

I would like to get it not as an extension but included in the RMC ruleset whenever I fire the ammo related to the weapon used is decreased from my inventory
saramund, 05.02.2024, 09:12
0 comments
85 votes Vote

Rolemaster Companion 1

The structural & content work needed to release the Rolemaster Companion 1.
lachancery, 31.07.2012, 12:00
5 comments
66 votes Vote

Create a GM Toolbox/Party Sheet

Here are some initial thoughts: Calendar - Customizable, Log Party List - Global Modifiers - Lighting, Weather Effects Experience - Auto totaled from combat, Can be applied to characters, Can be modified Treasure Generation - using C&T...
Dakadin, 30.07.2012, 09:16
0 comments
61 votes Vote

Options to apply attack results and critical

Add preference for applying attack results and criticals. Options would include None, Radial Menu, Automatically. None would keep the current functionality. Radial Menu would add an option to the radial menu to apply the results to the target....
Dakadin, 30.07.2012, 08:59
2 comments
55 votes Vote

3.5E/4E Functionality - Calendar, Party Sheet, Etc

Add some of the new 3.5E/4E functionality like the Calendar, Party Sheet, Import and Export Character buttons, Modules button, Portraits window access, etc.
Dakadin, 05.08.2012, 16:47
6 comments
45 votes Vote

Automation of Area of Effect Spells

Currently Area of Effect Spells have to be handled as separate individual attacks which requires targeting each separate target, rolling then resolving.
Response from the site administrator
Dakadin, 04.04.2020
This can be done in version 2.0 by selecting multiple targets before rolling the attacks. There will be a separate entries in the table resolver for each target.
Dakadin, 30.07.2012, 09:02
0 comments
44 votes Vote

Preference options to toggle optional rules

GM preference options to activate the optional rules found in the three core books that can be automated in the ruleset
lachancery, 31.07.2012, 12:03
3 comments
43 votes Vote

Link OB (Combat tab) to Weapon Skills

Attach attacks in the Combat tab to weapon skills so they are automatically increased when the weapon skill changes.
lachancery, 30.07.2012, 09:50
0 comments
41 votes Vote

Automatic range modifiers for weapon attacks

Automatic range modifiers for missile/thrown/directed spells to the attack roll. I suppose this will need to be taken from the character sheet as superior/magical/spell mastery could mean the ranges were different from the original RMC tables.
Response from the site administrator
Dakadin, 04.04.2020
I started looking at this when working on version 2.0. I hit a few snags but it should be possible. I just need to work out the code for it.
craggles, 30.07.2012, 00:24
1 comment
35 votes Vote

Link Body Dev and Power Points to Skills

Currently Body Development and Power Points need to be manually adjusted when leveling up. Automate the process of filling them in on the Main tab of the character sheet.
Dakadin, 30.07.2012, 08:56
0 comments
35 votes Vote

Better handling of PC Leveling

PC leveling for stat gain rolls and skill development need to be handled better.
Dakadin, 30.07.2012, 09:09
3 comments
35 votes Vote

New Spell Lists/Template to Add Lists

Need a way to add custom spell lists and/or spell lists from the books that haven't found their way into FG/RM yet.
Don Knecht, 08.08.2012, 09:26
0 comments
32 votes Vote

Change Structure for Better Expansion

This will make it easier to add additional races, professions, spells, attack and critical tables.
Dakadin, 30.07.2012, 09:07
0 comments
32 votes Vote

Automatic handling of Exhaustion Points

I'd like to see these (and the accompanying modifications to appropriate actions) dealt with automatically, just like bleeding/stun/etc... are incremented/decremented.
JohnD, 30.07.2012, 12:43
5 comments
32 votes Vote

2nd Token

2nd token attached to character sheet. One for the portrait and one for the Combat Map. See SR4 ruleset for idea.
Adam Sheridan, 05.08.2012, 17:06
2 comments
32 votes Vote

Automatic Creature/Encounter Variants

Drag and drop feature where you drag a creature/monster/human with a variant level code on to a line and it automatically rolls and figures out increase or decrease in hits, level, etc. Great for generating impromptu random encounters.
Don Knecht, 23.08.2012, 08:17
3 comments
31 votes Vote

Enable Whispers between PCs

Currently whispers only work with the GM
Dakadin, 30.07.2012, 09:13
3 comments
31 votes Vote

System for NPCs to target PCs on the map

If possible, allow for the GM to target Player characters (just like players target NPCs) on the map. Basically, which ever NPC's turn it is, the GM can click to target a player (or other NPC)
bennis1980, 30.07.2012, 16:33
1 comment
30 votes Vote

Combat Tracker Button for Clients

Allow the clients to open the combat tracker so the GM doesn't have to share it. This functionality is currently available in 3.5E/4E.
Dakadin, 30.07.2012, 09:14
0 comments
30 votes Vote

Combat Tracker updates automatically from character

Items in the combat tracker don't need to be replaced when the source PC or NPC is changed
bennis1980, 30.07.2012, 16:24
2 comments
29 votes Vote

Change Items to have better functionality

Currently the GMs Items desktop button isn't very useful since it can't be added to inventory very easily. Items need to be more universal.
Dakadin, 30.07.2012, 09:05
0 comments
29 votes Vote

Running total of how many DPs you've used while deciding current level's skill allocation

This, in addition to a separate column in the skills sheet (see other idea), would make skill allocation a snap and less of a headache - trying to keep a mental note of how many you've spent as well as where you've already put them especially when...
craggles, 10.08.2012, 02:28
0 comments
28 votes Vote

Allow a creature in the Combat Tracker to be controlled by PC

Allow a creature in the Combat Tracker to be controlled by a PC. The PC to control: - movement - targeting - OB/DB split (if required) - PC to roll attack... and criticals! Typical uses would be: - familiars - charmed/summoned creatures...
dunadan, 11.06.2017, 19:34
0 comments
28 votes Vote

Under Combat tab, make Armour Type mods editable

Currently, Armour Type autopopulates armour mods correctly. However, when possessing Magic Armour(eg. “encumbers as AT’n’” where ‘n’ is a totally different AT from the base) one is not able to override the armour mod fields at all,...
Matt, 08.02.2019, 22:36
0 comments
27 votes Vote

Enhanced Effects Support

Effects can currently handle only a few things. It would be nice if they could handle more similar to 3.5E/4E.
Dakadin, 30.07.2012, 09:18
0 comments
26 votes Vote

Automatic Pace Calculator

Set your pace muliplier, activity to use and % success on a MM roll and it automaticly works out how far you travel using your base rate
bennis1980, 30.07.2012, 00:54
1 comment
26 votes Vote

Fix Manage Character Issues

Manage Characters currently has issues that prevent it from being used.
Dakadin, 30.07.2012, 08:53
0 comments
26 votes Vote

Rolemaster Fantasy Weapons

Add the attack tables and weapons for Rolemaster Fantasy Weapons.
Dakadin, 05.08.2012, 16:43
0 comments

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