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Automatic handling of Exhaustion Points

I'd like to see these (and the accompanying modifications to appropriate actions) dealt with automatically, just like bleeding/stun/etc... are incremented/decremented.

JohnD , 30.07.2012, 12:43
Idea status: completed

Comments

craggles, 30.07.2012, 14:11
This was one of those things that I assumed was automatically tracked. I don't know why I assumed that when there seems little tracked except hits.

I suppose it could get complicated with MMs and keeping track of pace used and over what terrain etc. The Exhaustion from combat, however, shouldn't be too difficult as it knows what weapon type you're using and then it's a case of how many rounds combat goes on for... but then you'll need to take into account Haste/Speed as well.

hmmm, I'm glad I'm not a programmer, my head hurts already. :(
Dakadin, 31.07.2012, 22:31
craggles or anyone else can you point me to the different rules and options for exhaustion so I can make sure to take them into account? It will save me some time looking for them.
Don Knecht, 08.08.2012, 09:34
Check out Section 18.18 of the RMFRP core rulebook.
Dakadin, 31.10.2012, 19:39
In version 1.4.
JohnD, 01.11.2012, 09:35
Sweet!

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