Rolemaster for FG

Ideas or issues for the Fantasy Grounds Rolemaster ruleset
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52 votes Vote

Rolemaster Companion 1

The structural & content work needed to release the Rolemaster Companion 1.
lachancery, 31.07.2012, 12:00
41 votes Vote

Create a GM Toolbox/Party Sheet

Here are some initial thoughts: Calendar - Customizable, Log Party List - Global Modifiers - Lighting, Weather Effects Experience - Auto totaled from combat, Can be applied to characters, Can be modified Treasure Generation - using C&T...
Dakadin, 30.07.2012, 09:16
37 votes Vote

Implementation of new "Rolemaster Unified" rules.

ICE has a new rule set coming out... assuming it's substantively different from RM, RMC, RMSS, RMFRP (did I miss any variant?) I'd love to see them implemented.
JohnD, 24.08.2012, 09:48
34 votes Vote

Injuries Tracker

Automatically tracking injuries on the character sheet, importing them as effects in the combat tracker, and automate natural healing recovery rolls (to determine duration of recovery, impacted by character's constitution). Nice fluff to have:...
lachancery, 11.08.2012, 05:08
31 votes Vote

Options to apply attack results and critical

Add preference for applying attack results and criticals. Options would include None, Radial Menu, Automatically. None would keep the current functionality. Radial Menu would add an option to the radial menu to apply the results to the target....
Dakadin, 30.07.2012, 08:59
31 votes Vote

3.5E/4E Functionality - Calendar, Party Sheet, Etc

Add some of the new 3.5E/4E functionality like the Calendar, Party Sheet, Import and Export Character buttons, Modules button, Portraits window access, etc.
Dakadin, 05.08.2012, 16:47
28 votes Vote

Character Sheet Enhancements

Includes the following: * Spell tab enhancements to handle spell rolls * Drop down lists for things like races, professions, realms, etc. * Mini sheet with just the most relevant data * Portrait selection directly from character sheet
Dakadin, 30.07.2012, 09:12
26 votes Vote

Preference options to toggle optional rules

GM preference options to activate the optional rules found in the three core books that can be automated in the ruleset
lachancery, 31.07.2012, 12:03
23 votes Vote

Automation of Area of Effect Spells

Currently Area of Effect Spells have to be handled as separate individual attacks which requires targeting each separate target, rolling then resolving.
Dakadin, 30.07.2012, 09:02
23 votes Vote

Spacemaster Ruleset

Could this be added easily to the RMC Ruleset? More than happy to pay extra for it.
Andrew CARTER, 30.10.2015, 21:51
18 votes Vote

Player facing with suggested flank and rear bonuses

Player facing with suggested flank and rear bonuses to apply for the GM. I'm not sure when a player/NPC wouldn't get a rear and/or flank bonus from those positions but having it as an option popup would keep the overall control with the GM but...
craggles, 30.07.2012, 00:23
18 votes Vote

Automatic range modifiers for weapon attacks

Automatic range modifiers for missile/thrown/directed spells to the attack roll. I suppose this will need to be taken from the character sheet as superior/magical/spell mastery could mean the ranges were different from the original RMC tables.
craggles, 30.07.2012, 00:24
1 comment
17 votes Vote

Experience point GM sheet

A function that allows allocation of XP to character sheets when a action is take which merits experience. E.g. A sheet like the experience point record (from RMSS) but with dragable values which automaticly add to current XP field in the...
bennis1980, 30.07.2012, 00:59
15 votes Vote

New Spell Lists/Template to Add Lists

Need a way to add custom spell lists and/or spell lists from the books that haven't found their way into FG/RM yet.
Don Knecht, 08.08.2012, 09:26
15 votes Vote

Herbs Manager

General concept (needs more thoughts/design) Table of herbs is displayed in resolver after GM set locale and climate, allowing a foraging roll to be dragged on the resolver to filter out herbs that can be found.
lachancery, 11.08.2012, 05:17
1 comment
13 votes Vote

Combat Tracker Button for Clients

Allow the clients to open the combat tracker so the GM doesn't have to share it. This functionality is currently available in 3.5E/4E.
Dakadin, 30.07.2012, 09:14
13 votes Vote

2nd Token

2nd token attached to character sheet. One for the portrait and one for the Combat Map. See SR4 ruleset for idea.
Adam Sheridan, 05.08.2012, 17:06
11 votes Vote

Extraordinary Spell Failure Handling

Implementing ways to automate extraordinary spell failures during spell casting, with automated formula for fumble during failures.
lachancery, 31.07.2012, 12:04
11 votes Vote

Automatic Creature/Encounter Variants

Drag and drop feature where you drag a creature/monster/human with a variant level code on to a line and it automatically rolls and figures out increase or decrease in hits, level, etc. Great for generating impromptu random encounters.
Don Knecht, 23.08.2012, 08:17
1 comment
10 votes Vote

Add MERP Compatability

Even if anything that references Tolkien can't be used in the ruleset because of licensing, please set up the mechanics and call it something else.
Byron, 18.04.2015, 14:48
9 votes Vote

Change Items to have better functionality

Currently the GMs Items desktop button isn't very useful since it can't be added to inventory very easily. Items need to be more universal.
Dakadin, 30.07.2012, 09:05
8 votes Vote

AFK Toggle from Character's Portrait

Dakadin, 30.07.2012, 09:06
1 comment
8 votes Vote

Enhanced Effects Support

Effects can currently handle only a few things. It would be nice if they could handle more similar to 3.5E/4E.
Dakadin, 30.07.2012, 09:18
8 votes Vote

Pay for new version to include all the good ideas

New Version that will cost to acquire so developer will get paid (only fair) and hopefully will come sooner.
Andrew CARTER, 23.04.2017, 07:28
7 votes Vote

Automate Dodge

Develop a way to better handle dodging. The best way currently is to manually add an extra line to the combatants defenses for Dodge, check off All, and fill in the amount from the MM table.
Dakadin, 30.07.2012, 09:01
7 votes Vote

Under Combat tab, make Armour Type mods editable

Currently, Armour Type autopopulates armour mods correctly. However, when possessing Magic Armour(eg. “encumbers as AT’n’” where ‘n’ is a totally different AT from the base) one is not able to override the armour mod fields at all,...
Matt, 08.02.2019, 22:36
6 votes Vote

Radial Parry Option on the Map

This Radial Option is on the map for GM's to set a percentage of parry against the attacking target. The Percentages could be 100%, 75%, 50%, 25%, 0% This would look at the highest OB, at the number and use this to create the parry number. This...
Adam Sheridan, 16.02.2017, 15:52
5 votes Vote

Update Tracker when 'Show Weapon' toggle clicked.

Currently the Tracker doesn't know that a weapon has been clicked to show or don't show once the character has been dragged to it. It would be very good if that was updated when the toggle was changed. This would allow characters to switch weapons...
Blackfoot, 17.10.2012, 11:42
4 votes Vote

All skills are optional

It would be nice if you could pick and chose from a really comprehensive list of skills which to exclude from your game altogether, and which to simply block players from, at present... (There has been a lot of suggested skills in the companions,...
Resonance, 08.03.2013, 15:52
4 votes Vote

End Turn Button for Players

A End Turn Button for players, if they are the owner of any character in the combat tracker they are able to click next actor, This would speed up phase and round in a game especially for those users that are doing anything that phase.
Adam Sheridan, 16.02.2017, 15:56

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