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Toggle to limit amount of weapon OB into DB

Some critical effects(stuns, must parry, etc.) or even limitations on certain attack forms vs certain others(unarmed vs armed, 2-Handed vs 1-Handed) limit the amount of OB that can be converted against these faced instances.

Must Parry and Stunned only allows up to a 50% conversion, while the same applied to a Martial Artist or 2-Handed weapon vs a 1-Handed weapon attacker further limits things down to 25%(a 4:1 downsampling, so to speak) if afflicted with the previous Parry/Stunned effects...

Simply converting and inputting the DB amount still leaves the difference as a regular, leftover OB bonus in the combat tracker. To offset this, a checkbox that overrides and sets the remaining OB to 0(or the true new OB math) would be cleaner for future combat rounds.
Nicer would be that one can link it to a drop down menu beside the weapon that auto translates 2h/1h/UArm parries(@50%) when the GM looksup an attack vs a particular parrying weapon!

Mock ups to come to help show this.

Majyk, 18.03.2019, 06:14
Idea status: under consideration

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