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Spacemaster Ruleset

Could this be added easily to the RMC Ruleset? More than happy to pay extra for it.

Andrew CARTER , 30.10.2015, 21:51
Response from the site administrator
Dakadin, 04.04.2020
This should be possible now that I have a CoreRPG version of the RMC ruleset.
Idea status: under consideration

Comments

RajekPlathmos, 25.12.2023, 08:59
So I have been thinking / researching this and I see the following things that need to be done to allow Spacemaster to be used with RMC ruleset...
1) Add the following to the 'Type' field in the Item window: 1-H Projectile, 2-H Projectile, Support Projectile, 1-H Energy, 2-H Energy, Support Energy, Portable Launcher, Ammunition, Scanner and Medical Equipment
2) Create a 'Scanner' group in the Item window. In this window place a range modification as well as an 'Associated Skill' field from the weapon section.
3) Create an 'Equipment' group in the item window. In this window place an 'Associated Skill' field as well as a 'Modifier' field that modifies the skill in the 'Associated Skill' field.
4) Modify the 'Potion' Type to read 'Potion/Tab'
5) Change 'Herb Information' group header to 'Herb / Tab Information'. In this section add an 'Addiction Factor (AF)' field.
6) Create a tab on the Items window for Computers. Add fields for Mark (Mk), Processing Capacity (PC), Memory Volume (MV), Cost and a list called 'Programs' with the following columns: 'Name', 'PC', MV and Cost. PC and MV will be automatically calculated while the list will be manually filled out. Automation can be added later as there are a number of factors that will determine the PC, MV and Cost of a program.
7) The NPC window can be used for Robots, Drones, Androids and Replicants that aren't PCs. All the physical parameters are already held in the NPC container. You can expand the Spell/Skill tab to be Spell/Skill/Program and allow the Robot, Android and Drone programs to be documented.
8) The NPC window can be used for combat vehicles. Fields in the NPC window will need to allow for Star Strike and Armored Assault vehicles.
9) To accommodate vehicular combat the ruleset will need to be able to handle attack tables that have more than one value for the 'Degrees' section. A quick work around will be making a separate attack table for each attack with each table handling one of the limitations. I know that the ICE guys hard coded the 'Degrees' section so that would need to be changed.
10) To accommodate Psions a new category will need to be added to the Spell section called 'Psion'. The actual mechanics for Psions is identical to RM spell use so Psion lists can be created using the same xml structure as any spell list.

There are probably more things that need to be modified as I don't know all the ins and outs of the RMC ruleset but I just wanted to put some thoughts into a forum to get the ball rolling.

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