Rolemaster for FG

Ideas or issues for the Fantasy Grounds Rolemaster ruleset
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79 votes Vote

Implementation of new "Rolemaster Unified" rules.

ICE has a new rule set coming out... assuming it's substantively different from RM, RMC, RMSS, RMFRP (did I miss any variant?) I'd love to see them implemented.
JohnD, 24.08.2012, 09:48
4 comments
68 votes Vote

Injuries Tracker

Automatically tracking injuries on the character sheet, importing them as effects in the combat tracker, and automate natural healing recovery rolls (to determine duration of recovery, impacted by character's constitution). Nice fluff to have:...
Response from the site administrator
Dakadin, 04.04.2020
I looked into this recently and the problem is the critical results aren't easily identified as what type and severity of injury that they are. Then the healing spells and herbs aren't consistent with those injury types. It makes it tough to automate unless I can get the exact wounds from a critical and what a spell/herb heals. It's not impossible but very tough and would require a lot of guess work on my part which not everyone would agree with.
lachancery, 11.08.2012, 05:08
0 comments
67 votes Vote

Spacemaster Ruleset

Could this be added easily to the RMC Ruleset? More than happy to pay extra for it.
Response from the site administrator
Dakadin, 04.04.2020
This should be possible now that I have a CoreRPG version of the RMC ruleset.
Andrew CARTER, 30.10.2015, 21:51
1 comment
63 votes Vote

Character Sheet Enhancements

Includes the following: * Spell tab enhancements to handle spell rolls * Drop down lists for things like races, professions, realms, etc. * Mini sheet with just the most relevant data * Portrait selection directly from character sheet
Response from the site administrator
Dakadin, 04.04.2020
Quite a bit of this is done with version 2.0. The mini sheet has been removed but the spell tab enhancements should be added with version 2.1.
Dakadin, 30.07.2012, 09:12
0 comments
43 votes Vote

Player facing with suggested flank and rear bonuses

Player facing with suggested flank and rear bonuses to apply for the GM. I'm not sure when a player/NPC wouldn't get a rear and/or flank bonus from those positions but having it as an option popup would keep the overall control with the GM but...
Response from the site administrator
Dakadin, 04.04.2020
The new modifier buttons in version 2.0 help with applying the modifiers but I will need to investigate the facing in FG to see if it is possible to automate these modifiers.
craggles, 30.07.2012, 00:23
2 comments
42 votes Vote

Herbs Manager

General concept (needs more thoughts/design) Table of herbs is displayed in resolver after GM set locale and climate, allowing a foraging roll to be dragged on the resolver to filter out herbs that can be found.
lachancery, 11.08.2012, 05:17
1 comment
41 votes Vote

Experience point GM sheet

A function that allows allocation of XP to character sheets when a action is take which merits experience. E.g. A sheet like the experience point record (from RMSS) but with dragable values which automaticly add to current XP field in the...
bennis1980, 30.07.2012, 00:59
0 comments
37 votes Vote

Extraordinary Spell Failure Handling

Implementing ways to automate extraordinary spell failures during spell casting, with automated formula for fumble during failures.
lachancery, 31.07.2012, 12:04
0 comments
37 votes Vote

Add MERP Compatability

Even if anything that references Tolkien can't be used in the ruleset because of licensing, please set up the mechanics and call it something else.
Byron, 18.04.2015, 14:48
3 comments
28 votes Vote

Automate Dodge

Develop a way to better handle dodging. The best way currently is to manually add an extra line to the combatants defenses for Dodge, check off All, and fill in the amount from the MM table.
Dakadin, 30.07.2012, 09:01
0 comments
27 votes Vote

Radial Parry Option on the Map

This Radial Option is on the map for GM's to set a percentage of parry against the attacking target. The Percentages could be 100%, 75%, 50%, 25%, 0% This would look at the highest OB, at the number and use this to create the parry number. This...
Adam Sheridan, 16.02.2017, 15:52
0 comments
25 votes Vote

All skills are optional

It would be nice if you could pick and chose from a really comprehensive list of skills which to exclude from your game altogether, and which to simply block players from, at present... (There has been a lot of suggested skills in the companions,...
Resonance, 08.03.2013, 15:52
0 comments
25 votes Vote

Toggle to limit amount of weapon OB into DB

Some critical effects(stuns, must parry, etc.) or even limitations on certain attack forms vs certain others(unarmed vs armed, 2-Handed vs 1-Handed) limit the amount of OB that can be converted against these faced instances. Must Parry and...
Majyk, 18.03.2019, 06:14
0 comments
24 votes Vote

Combat Tracker adds Spell Durations, Chat = Expiry

One thing that spans this is a button that logs the Round a Spell is cast and puts it into the combat tracker. Maybe something of a radial button or dropdown menu that one can choose List/Level of Spell which the. updates the duration based on...
Majyk, 15.05.2020, 21:25
1 comment
21 votes Vote

Weapon Katas for Martial Arts

Running Warrior Monks and Monks, players are wanting this automated if at all possible. thanks!
Calibre2112, 15.11.2020, 04:07
1 comment
21 votes Vote

Parry % dropdown menus auto-calcs OB/DB IN CTrackr

Parry % dropdown menus auto-calcs OB/DB IN CTrackr Akin to the Movement Dropdown menu and % Activity auto-calc section(the Boot in the Combat Tracker), do the same for all Weapons so that Parrying at multiples of 5(or 1 to be exacting) auto-calcs...
Majyk, 11.12.2020, 23:16
0 comments
2 votes Vote

Jason Tilbrook

Hi Dak - I can't get a critical for brawling from the critical resolver. Obviously, nothing major. Work around sorted, just thought I'd let you know. Ta Rainbird
Jason Tilbrook, 21.10.2022, 02:48
0 comments
2 votes Vote

Favourites tab for player character sheet and npcs

This would be especially useful for spell casters, allowing them to mark their favourite spells for easy access. But it could be used also for magic items, herbs and whatnot. This could add a new tab on the character and npc sheet listing...
ikeaboy, 29.03.2023, 11:50
0 comments
2 votes Vote

Allow custom degrees to be used in Item:Weapon.

The Weapon section in the Item window needs to access the attack table that is selected and populate the Max Rank dropdown with what is there.
RajekPlathmos, 30.04.2023, 05:08
0 comments
2 votes Vote

Add columns to skill window.

Create 2 new columns after the Rank column. The first one is "Misc Rank" and the second one would be "Total Rank". The "Total Rank" is a calculated field taking the "Rank" and "Misc Rank" fields together. The "Total Rank" field is then used to...
RajekPlathmos, 19.06.2023, 16:19
0 comments
2 votes Vote

Document power level of magic items.

Please add a field in the Magic Item Information section of the Item window to allow a GM to enter the generic power level of a magic item (ie. Modest, Potent, Most Potent, etc.). This would allow a GM to quickly view magic items that are...
RajekPlathmos, 25.07.2023, 11:46
0 comments
1 vote Vote

Initiative modified by Weapon Speed Modifiers

One of the unique features of RM combat is the pairing of weapons vs armour types where some weapons are superior over others against certain armours and vice versa. Currently the initiative mechanic is 2d10 + QU bonus, I believe, and the type of...
Darkforger, 19.08.2023, 16:04
0 comments
1 vote Vote

add filters to NPC window

It would be great if we could filter creatures from their climate and locale codes.
RajekPlathmos, 28.08.2023, 14:28
0 comments
1 vote Vote

Profession skill cost filtering.

It would be great if the profession skill cost window had a filter allowing for sorting / grouping skills based on their category. This would allow for easier implementation of many skill costs at once.
RajekPlathmos, 30.11.2023, 10:24
0 comments
0 votes Vote

Enhanced function for "Erase" command in tables

When you select "Erase" from the context menu in a table remove both the link and the text in the entry.
RajekPlathmos, 22.08.2023, 11:46
0 comments
0 votes Vote

Allow multiple attacks in the item container.

There are magic items that have multiple attack modes but the item container only allows for one attack to be documented. It would be great if we were able to add multiple attack types to the item.
RajekPlathmos, 29.08.2023, 10:51
0 comments
0 votes Vote

Add profession to restrict multiplier/adder capability

Many magic items have multiplier and/or adder capabilities that are geared not to realm of magic but to actual profession. It would help with automation of PP usage if we could select the profession in the Magic Item Information section.
RajekPlathmos, 30.08.2023, 06:00
0 comments
0 votes Vote

multiple entries for class/realm fields in spell lists

There are a number of professions that use spell lists from other professions but the spell list 'Class' field only allows one entry. It would be great to allow multiple class entries in the field. This way you don't have to copy an entire spell...
RajekPlathmos, 28.11.2023, 07:06
0 comments
0 votes Vote

Change pointer while waiting for an action.

It would be nice if the pointer would change to something else while FGU is working on something that takes time. There have been plenty of times when I would click on a button and nothing would happen then if I clicked again the application bar...
RajekPlathmos, 10.12.2023, 05:57
0 comments
0 votes Vote

Add Weapon Kata Checkbox in Weapon Section

To use weapon kata rules you need to be able to subtract 20 from your MA OB. Right now this is handled automatically by manually applying the -20 to the Weapon Bonus field. It would be great if there were a checkbox beside this field and if it is...
RajekPlathmos, 06.01.2024, 15:51
0 comments

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